
And I'm not talking about Edo Tensei Nakano. Is there a character that could even possibly EVEN TOUCH Nakano? Let alone defeat him. There's a lot of content they find fundamentally "problematic" and it shows in how they write.

It's mostly the permanent stuff that's given big flashing "THIS IS BAD AND/OR MORALLY QUESTIONABLE AT BEST, WE DO NOT CONDONE IT" like everything related to the Treatment or the out-of-context Dr. Forced transformations could fit in if you actually interacted with all of the criminal shit in the game like the "indentured" servitude angle, but you don't because it's not relevant to your interests (and when you do that stuff gets you bad endings). I mean it's certainly part of the point in TiTs given you're in a retarded, degenerate, (essentially) post-scarcity society where the economy still makes no sense.

Making everything trivial just kind of sucks. If they're planned and balanced right, you wind up with a fantasy world where your successes, failures, and plausible "accidents" lend flavor to your character and the game you're playing. There's a lot of flexibility with a system like this, and they even demonstrated decent executions of the concept with things like mino-cum addiction. Corruption and forced transformation are also a better narrative frameworks to hang a game and story around as there are win/lose/win** states baked into things and track with player progression.

"Hold onto your humanity as long as you can ohhhh nooo I've been turned into a depraved demon/furry/futa abomination" is fundamentally more interesting than the gameworlds of TiTs/CoC where all these things are cosmetic surgery that have little fundamental significance to the game experience.

Transformations are now essentially a cosmetic you apply to yourself on purpose. TiTS has much less of that, and CoC2 has even less. A big part of what made the first game fun was the forced transformations and corruption, and the fact that transformations were gradual and happened over time.
